Sunday, January 2, 2011

Campaign Design - Spells: Lobir

Lobir (from Nyambe: African Adventures)
Conjuration (Creation)

Level: Bard 5, Flesh 3, Sorcerer/Wizard 5
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One Fine construct
Duration: 1 round per caster level
Saving Throw: None
Spell Resistance: No

This spell creates an invisible construct known as a lobir. If it could be seen, a lobir would resemble a small insect such as a hornet, but the caster can choose to make it appear as an animated cone of metal. A lobir seeks out and destroys the caster's enemies, burrowing under their skin and devouring them from within.

The lobir appears where you designate and acts immediately on your turn. It attacks your opponents to the best of its ability. You automatically have the ability to command the lobir, so you can direct it not to attack or to attack particular enemies. A summoned lobir acts normally on the last round of the spell and disappears at the end of its turn.

Material component: A dead stinging insect such as a bee, hornet, or wasp.

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