Sunday, January 2, 2011

Campaign Design - Spells: Breath of Death

Breath of Death (from Relics & Rituals II)

Level: Druid/Spirit Shaman 5, Plant 6
Components: V, S, DF
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: Cone
Duration: 1 hour per caster level
Saving Throw: Fortitude negates
Spell Resistance: Yes

The caster exhales a cloud of fungal spores. The victim must make a Fortitude save to avoid the spell's effects. In 1d6 hours after a failed saving throw, those affected experience an itching, burning sensation and lose 1 temporary point of Strength and Constitution per hour. Purplish-black fungus oozes from the victims' eyes and nose, and their skin takes on a sickly pallor. Anyone who touches one of the hosts must make a Fortitude save (DC 15) or also become infected. While infected, the hosts emit a foul odor that attracts predators and causes them to attack him immediately with a +1 bonus to their attack rolls.

A cure disease spell will end the infestation if the victims have lost less than half of their Constitution. After the host has lost more than half, a cure disease will not work unless it is cast immediately after a regeneration spell.

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