Sunday, January 2, 2011

Campaign Design - Spells: Lucky Totem

Lucky Totem (found in the Book of Roguish Luck)

Components: V, S, M, DF, Luck, XP
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: Object touched (see text)
Duration: Permanent
Saving Throw: None
Spell Resistance: No

You make a small item weighing less than 1 pound into a permanent lucky totem, infused with your own luck points.

The lucky totem grants you a +1 bonus on any rerolls you make by spending luck points. In addition, the save DC of any spell you cast increases by 1, and you gain a +1 luck bonus on all Spellcraft, Knowledge: Arcana, and Concentration checks.

This luck also infuses your melee weapons, allowing you to treat them as magic for the purpose of overcoming damage reduction. A weapon that is already enchanted gains an additional +1 enhancement bonus. In addition, all critical threats you score are automatically confirmed (although this benefit does not apply to any weapon that already has a magical effect related to critical hits, such as a keen weapon or a vorpal sword).

The lucky totem must remain in physical contact with you to work. The effects of multiple lucky totems do not stack.

Material component: 500 shillings worth of crushed gems and powdered sprite wings.

Luck component: 5 luck points.

Experience point component: 3,000 experience points.

Home     Three Worlds     Spell List

No comments:

Post a Comment