Sunday, January 2, 2011

Campaign Design - Spells: Æonian Lantern

Æonian Lantern (from The Book of Hallowed Might)
Conjuration (Creation)

Level: Cleric/Favored Soul 4, Ranger 4
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: A glowing, stationary lantern
Duration: Permanent (D)
Saving Throw: None
Spell Resistance: No

The caster creates a magical glowing lantern. In its eternal light, which is equal to that of a normal lantern (30-foot radius), all foes suffer a -2 morale penalty to attacks, saves, and checks. The lantern can float in mid-air or rest upon a surface, but once created it does not move. The lantern is not a physical object, but only a manifestation of light and energy. As such, it cannot be damaged, although it can be extinguished. The caster (and those who learn the specific command word unique to each lantern) can douse the light with a word, returning the light upon command whenever desired.

Many temples or frequent campsites in the wilderness are protected by one or more æonian lanterns.

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