Sunday, January 2, 2011

Campaign Design - Spells: Mass Fly

Mass Fly (from the Book of Eldritch Might)
Transmutation

Level: Sorcerer/Wizard 7
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: Up to one creature per caster level touched
Duration: 10 minutes per caster level
Saving Throw: None
Spell Resistance: Yes (harmless)

As fly, except for a number of targets. All recipients can fly with a speed of 90 feet (60 feet if the creature is wearing medium or heavy armor). They can fly up at half speed, and descend at double speed. Their maneuverability rating is good. Using the mass fly spell requires as much concentration as walking, so you can attack or cast spells normally. A masss fly spell recipient can charge but not run. You cannot carry aloft more weight than your heavy load weight, plus any armor you wear.

Should the spell duration expire while you are still aloft, the magic fails slowly. You drop 60 feet per round for 1d6 rounds. If you reach the ground, you are safe. If not, you fall the rest of the distance (falling damage is 1d6 points per 10 feet of fall). Since dispelling a spell effectively ends it, you also fall this way if the mass fly spell is dispelled.

Material component: A wing feather from any bird for each target.

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