Sunday, January 2, 2011

Campaign Design - Spells: Recall the Forge

Recall the Forge (adapted from the Player's Guide to Clerics and Druids)
Transmutation [Fire]

Components: V, S, F, DF
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: One slashing weapon
Duration: 1 round per caster level
Saving Throw: Special
Spell Resistance: No

A blade enchanted with this spell glows with heat and the air around the metal shimmers. Though the blade becomes forge-hot, it retains all of its tempered strength and does not harm the wielder. The sword inflicts +1d10 points of damage when it strikes a living being. When the weapon is used to damage a weapon or other inanimate object, the searing effect of the spell allows the weapon to ignore the first 10 points of hardness (when used this way, the blade does not inflict the additional 1d10 damage). Magical weapons are permitted their standard saving throws. A successful Fortitude save (DC equal to the weapon damage rolled) by the item negates the special ability of the enchanted weapon to ignore hardness; resolve hits as per normal for the weapon.

Focus: The weapon to be enchanted.

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