Sunday, January 2, 2011

Campaign Design - Spells: Materialize

Materialize (adapted from the Shaman's Handbook)
Transmutation [Force]

Level: Druid/Spirit Shaman 3, Sorcerer/Wizard 3
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 feet + 10 feet per caster level)
Target, Effect, or Area: Ray
Duration: 1 round per caster level (D)
Saving Throw: None
Spell Resistance: Yes

A pale blue ray springs from your hand when this spell is cast. You must make a ranged touch attack to hit the target. The ray reaches into the Ethereal Plane and can affect ethereal targets, but if you cannot see the target, you suffer a 50% miss chance and must guess at the target's location.

Any incorporeal creature struck by the rat is covered by a faint blue aura and forced into material form, even if it is normally incapable of materializing. The creature must remain in material form for the duration of the spell, after which it becomes incorporeal again (and does so automatically if incorporeal is its natural state). The materialize spell does not inhibit any of the creature's other abilities, unless they rely on becoming incorporeal.

A dimensional anchor spell can be cast on the subject of a materialize spell, and the dimensional anchor will prevent creatures from becoming ethereal for a longer amount of time, although it has no effect on creatures that become incorporeal through other means. Incorporeal creatures can also cast this spell on themselves as a way to materialize (assuming they do not have the innate ability to do so).

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