Components: V, S, M
Casting Time: 10 minutes
Target, Effect, or Area: Object touched or up to 20 square feet
Duration: 1 day per caster levelSaving Throw: See text
Spell Resistance: Yes (object)
- Blast Ward: A blast deals 1d4 points of damage to one target. This damage is acid, cold, fire, electricity, or sonic damage (your choice, made at the time of casting). Those affected can make a Reflex save to take half damage.
- Spell Ward: You can store any harmful spell of 0th level that you know. All level-dependent features of the spell are based on your level at the time of casting. if the spell has targets, it targets the intruder. If the spell has an area or an amorphous effect (such as a cloud), the area or effect is centered on the intruder. All saving throws operate as normal except that the save DC is based on the level of the minor ward.
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