Sunday, January 2, 2011

Campaign Design - Spells: Perfect Impersonation

Perfect Impersonation (from School of Illusion)
Illusion (Glamer, Disguise)

Level: Sorcerer/Wizard 9
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: Creature touched
Duration: 1 hour per caster level (D)
Saving Throw: Will negates
Spell Resistance: Yes

By touching a target (living or dead), you assume all aspects of its form, including mannerisms, speech, and body language. You effectively become the target's double, behaving in every way like the original. In addition, the tactile and audible properties of your equipment are altered to appear like those worn or owned by the target. You can pass for him in public settings, intimate gatherings, and even in private meetings.

You temporarily absorb the target's memories as well as a rudimentary understanding of his language. This added benefit is lost if the target has been dead more than 1 minute per caster level. You do not gain skill knowledge, access to known spells, or use of feats.

The creature touched need not be the same race as you, but cannot be more than 2 feet taller or shorter than you. A 6-foot tall human wizard, for instance, could assume the form of a bugbear, harpy, krenshar, mind-flayer, minotaur, salamander, word, or even a Medium-sized demon.

The impersonation is so perfect that not even true seeing can detect it.

Material component: A piece of chalk or charcoal, crushed in the hand touched to the target.

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