Sunday, January 2, 2011

Campaign Design - Spells: Acid Form

Acid Form (from Hammer & Helm: A Guidebook to Dwarves)
Transmutation (Acid)

Level: Druid/Spirit Shaman 4, Sorcerer/Wizard 4
Components: V, S, M
Casting Time: 1 standard action
Range: Personal
Target, Effect, or Area: You
Duration: 1 minute per caster level (D)
Saving Throw: None
Spell Resistance: No

Your body transforms into a thick, acidic gel. You retain your basic body shape and mobility.

While transformed you are immune to acid damage. You may make melee touch attacks that deal 1d6 acid damage, or you may make an unarmed melee attack that deals 1d6 points of acid damage in addition to your normal unarmed damage. Your unarmed melee attacks do not provoke attacks of opportunity while you are affected by acid form. Any creature grappling you takes 1d6 points of acid damage each round in addition to damage from any other attacks. As a standard action, you may shoot a jet of acid to a distance of 20 feet. This is a ranged touch attack that deals 2d6 points of acid damage to the target struck.

Made of a resilient but malleable gel, you gain a +10 circumstance bonus to Escape Artist checks and to checks made to escape a grapple. Weapons affect you normally, but creatures using natural or unarmed attacks suffer 1d3 points of acid damage each time they hit you.

Your equipment is subsumed into your new form for the duration of the spell and provides no benefit to you. Objects you pick up while transformed take 1d6 points of acid damage each round. You may not cast spells while transformed.

Material component: A flask of acid costing 10 shillings.

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