Sunday, January 2, 2011

Campaign Design - Spells: Quakethrust

Quakethrust (found in Spells & Spellcraft)

Level: Sorcerer/Wizard 1
Components: V, S, M
Casting Time: 1 standard action
Range: 20 feet
Target, Effect, or Area: Upheaval in a 20 foot radius centered on you
Duration: Instantaneous
Saving Throw: Reflex negates
Spell Resistance: No

This spell allows you to cause an upheaval in any solid ground around you. You must be standing on a stretch of ground at least 50 feet deep for the spell to work, so you could not cast it on the deck of a ship or the second story of a building.

Upon casting this spell, all creatures of Large size or smaller within a 20 foot radius must make Reflex saves or be thrown to the ground by the violent upheaval. Creatures with more than two legs or that are otherwise more stable than normal gain a +4 circumstance bonus to their Reflex saves. This spell does not affect flying creatures or creatures otherwise not standing on the ground.

Arcane material component: A staff which must be struck on the ground at the conclusion of the spell's casting.

Home     Three Worlds     Spell List

No comments:

Post a Comment