Divination
Components: V, S, DF
Casting Time: 1 standard action
Range: 60 feet
Target, Effect, or Area: Quarter circle emanating from you to the extreme of the range
Duration: Concentration, up to 10 minutes per caster level (D)
Saving Throw: NoneSpell Resistance: No
- 1st round: Presence or absence of taboos or curses (or both).
- 2nd round: Number of taboos or curses in the area and the strength of the strongest one.
- 3rd round: The strength and location of each taboo or curse. If items or creatures bearing the taboos or curses are in line of sight, you can make a Spellcraft check to determine the nature of the taboo or curse. Make one check per item; DC 15 + spell level or DC 15 + ½ caster level for taboos and other non-spell effects. If the check is successful, you know the general effect of the taboo or curse and what can dispel it (if anything).
An aura’s power depends on a spell’s functioning spell level or an item’s caster level. If an aura falls into more than one category, detect curse/taboo indicates the stronger of the two.
Spell or Object |
Aura Power
| |||
Faint
|
Moderate
|
Strong
|
Overwhelming
| |
Functioning spell (spell level)
|
3rd or lower
|
4th - 6th
|
7th - 9th
|
10th+ (deity-level)
|
Magic item (caster level) |
5th or lower
|
6th -11th
|
12th - 20th
|
21th+ (artifact)
|
Lingering Aura
A magical aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a magic item). If detect curse/taboo is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:
Original Strength |
Duration of Lingering Aura
|
Faint |
1d6 rounds
|
Moderate |
1d6 minutes
|
Strong |
1d6 × 10 minutes
|
Overwhelming |
1d6 days
|
Home Three Worlds Spell List
No comments:
Post a Comment