Sunday, January 2, 2011

Campaign Design - Spells: Rumor of the Earth

Rumor of the Earth (found in Spells & Spellcraft)

Level: Druid/Spirit Shaman 4, Ranger 3
Components: V, S
Casting Time: 1 full round
Range: Personal
Target, Effect, or Area: You
Duration: Concentration (D)
Saving Throw: None (see below)
Spell Resistance: No

You become progressively more aware of the numbers and types of creatures in the surrounding territory. Upon first casting this spell, the druid can detect creatures within one-quarter mile of his current location, as detailed below. Each minute of concentration extends the radius of rumor of the earth by one-quarter mile, to a maximum radius of one-half mile per caster level. Rumor of the earth divines the compass direction and distance between you and any group of five or more creatures. If such creatures are traveling, you learn the direction of their travel and their speed. You also learn the number of and general type of the creatures. Information more specific than this cannot be divined by this spell.

Creatures that travel by air or water cannot be detected by this spell. In natural underground settings, the range is limited to 50 feet per caster level, and extends 25 feet per round of concentration. Rumor of the earth does not function where construction of settlement has replaced nature. Creatures within a town or dungeon, for example, cannot be detected by this spell.

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