Sunday, January 2, 2011

Campaign Design - Spells: Sacrifice Spell

Sacrifice Spell (from Relics & Rituals)
Evocation [Force]

Level: Sorcerer/Wizard 4
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 feet + 10 feet per caster level)
Target, Effect, or Area: 1 bolt of magical energy
Duration: 1 round per caster level (D) and Instantaneous (see text)
Saving Throw: Reflex half
Spell Resistance: Yes

The spell allows the caster to sacrifice prepared spells (if he is a wizard) or unused spell slots (if he is a sorcerer) to create bolts of pure magical force. The arcane energy the wizard has stored through preparing spells of that the sorcerer holds innately, is cannibalized into arcane energy in its purest form and released in a blast of destructive force that is blue-white in nature and totally silent. The blast deals 1d8 damage per spell level sacrificed to create the old (the maximum damage is the lower of the caster's caster level in d8 or 15d8). The target of the mystic bolt gets a Reflex save to take half damage. The bolts are composed of magical force, and they will affect ethereal and incorporeal targets.

Upon casting the wizard selects which prepared spells he is sacrificing to fuel this spell, and sorcerers likewise determine which remaining spell slots they are sacrificing. Sacrifice spell itself does not count toward the spells that fuel the bolt. The caster may power any single bolt with no more than his caster level in spell levels or 15 spell levels. Any extra spell levels sacrificed are disregarded for determining the strength of the bolt. For example, a 9th-level wizard casts sacrifice spell, sacrificing tongues and hold person, which are both 3rd-level spells. The wizard would then deals 6d8 points of damage for having sacrificed six levels of spells.

The duration of the bolt is instantaneous, like most other evocation damage spells. Sacrifice spell itself may be continued up to one round per caster level of the caster, and the caster may sacrifice additional spells to generate one new bolt each round. The spell ends at its stated duration, when the caster dismisses it, or when the caster uses any other spell normally.

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