Sunday, January 2, 2011

Campaign Design - Spells: Shockwave Strike

Shockwave Strike (from Relics & Rituals)

Level: Cleric/Favored Soul 1, Druid/Spirit Shaman 1, Earth 1, Strength 1
Components: V, S, DF
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One creature
Duration: Instantaneous
Saving Throw: Reflex partial
Spell Resistance: Yes

Shockwave strike allows you to use a bludgeoning melee weapon to attack a foe beyond the range of normal melee weapons. This attack is accomplished by striking the earth with a bludgeoning weapon and transmitting the force of the blow along the ground to the feet of your opponent. Upon completing the spell, the caster makes a ranged touch attack roll against a target within range. If the attack hits, damage is determined as if the blow were a normal melee attack, except that the blow cannot score a critical hit, deliver a coup de grace, or transmit any special effects of the caster's strike (such as the disruption power of some magical weapons). In addition to taking damage, the target must make a successful Reflex save or be knocked prone.

The force of a shockwave strike cannot drop or climb a vertical surface. Range is calculated in a straight line along the ground, so it can be shortened by uneven terrain.

Home     Three Worlds     Spell List

No comments:

Post a Comment