Sunday, January 2, 2011

Campaign Design - Spells: Shooting Stars

Shooting Stars (from the Book of the Righteous)
Evocation [Cold]

Level: Druid/Spirit Shaman 9, Joy 9
Components: V, S, DF
Casting Time: 1 standard action
Range: Long (400 feet + 40 feet per caster level)
Target, Effect, or Area: 5-foot per caster level radius (S)
Duration: Instantaneous
Saving Throw: None or Reflex half (see text)
Spell Resistance: Yes

You call out to the heavens and a stream of stars shoots down from above, harming your foes and healing your allies. You must be below the night sky for the shooting stars to work, though you need not see the stars the call them down. When you cast the spell, you designate the area of effect. This is where the stars will fall. You then call down eight shooting stars, which land in eight locations you designate within the area. When the stars strike, they give off a cold and radiant brilliance, which is beneficial to your allies and harmful to your foes.

Any creature directly below a falling star in one of the eight spots you have designated may make a Reflex save to get out of the way. Enemies struck by a star suffer 12d6 points of cold damage (Reflex save for half damage). Allies are healed 12d6 points.

Everyone in the area of effect not directly struck by a falling star is still touched by the brilliance of the falling heavens. Enemies in the area of effect suffer 3d6 points of cold damage with no saving throw. Allies in the area of effect are healed 3d6 points of damage. An enemy escaping from under a falling star does not take the 3d6 on top of the initial damage unless the enemy uses Evasion or a similar ability to escape the falling star entirely. Then he takes the 3d6 points of cold damage unless he manages to leave the area of effect entirely.

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