Sunday, January 2, 2011

Campaign Design - Spells: Doom Fog

Doom Fog (from Spells & Spellcraft)
Conjuration (Creation)[Fear, Mind-Affecting]

Level: Cleric/Favored Soul 3, Druid/Spirit Shaman 3, Sorcerer/Wizard 3, Water 3
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 feet + 10 feet per caster level)
Target, Effect, or Area: Fog that spread in a 30-foot radius, 20 feet high
Duration: 10 minutes per caster level
Saving Throw: Will negates
Spell Resistance: Yes

Similar to fog cloud, a bank of doom fog billows out from the point the character designates. Creatures within the fog must make a successful Will save or suffer a -2 morale penalty on all attack rolls, skill checks, and saving throws for the duration of the spell. Creatures that make their Will save but remain in the fog must make a Will save each round until they have left the fog's coverage.

The fog obscures all sight beyond 5 feet, including darkvision. Creatures within 5 feet have one-half concealment. Creatures farther than 5 feet have total concealment. A moderate wind, such as that generated by a gust of wind, disperses the fog in 4 rounds; a strong wind disperses the fog in 1 round.

Doom fog does not function underwater.

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