Sunday, January 2, 2011

Campaign Design - Spells: Spirit Dart

Spirit Dart (adapted from the Shaman's Handbook)
Evocation [Force]

Level: Druid/Spirit Shaman 1
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 feet + 10 feet per caster level)
Target, Effect, or Area: One dart plus on dart for every 2 caster levels above 1st
Duration: 30 minutes or until discharged
Saving Throw: Will half
Spell Resistance: Yes

You create a dart of mystic energy in your hand that you can throw at any target within range. The dart strikes unerringly and does 1d6+1 points of damage (half on a successful Will save) and an additional 1d6 points if the target is a spirit. Since it is a force effect, the dart can hit ethereal creatures like spirits, but it has no effect on inanimate objects.

For every two caster levels beyond 1st, the shaman can throw an additional spirit dart, one per attack action, until his allotment of darts is exhausted. Throwing a spirit dart does not provoke an attack of opportunity once the spell is cast. A caster "holding" remaining spirit darts is considered to be holding a discharge spell, consequently casting another spell immediately dissipates any remaining spirit darts.

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