Sunday, January 2, 2011

Campaign Design - Spells: Test of Souls

Test of Souls (from the Book of the Righteous)
Universal [Mind-Affecting]

Level: Cleric/Favored Soul 4
Components: V
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: Living creature touched
Duration: 1 hour
Saving Throw: None (see text)
Spell Resistance: Yes (harmless)

This spell allows you to test the heart of a being. The subject must agree to be tested. If he refuses, the spell has no effect. When you cast the spell, both you and the subject are transported in your minds' eyes to a testing ground where the subject undergoes a number of metaphysical and metaphorical tests that reveal the subject's attitudes towards live, the divine and demonic powers, death, and more. You observe these tests and may even put the subject to tests of your choosing.

The testing lasts for one hour, during which both you and the subject are entirely helpless to the point of failing all saving throws you must make during the duration. if either of you are disturbed during the hour, the spell ends with no effect.

At the end of an uninterrupted hour, you discover all of the following information about the subject:
  • Their true alignment.

  • A general sense of the subject's Intelligence, Wisdom, and Charisma scores. It doesn't return a numerical value, but rather a result along the lines of "this person is highly charismatic".

  • Whether this person has the makings of a holy warrior, priest, or other similar profession for your divine power or a different divine power.

  • The true race of the subject.

  • Whether the subject has told you any lies for a number of hours prior to the casting equal to your caster level and, if so, what those lies were.
The subject must be completely willing to undergo the spell. If you obscure the nature of the spell in any way, though lies of omission or inclusion, the spell will not work.

If you make a Wisdom check with a DC of 15 + the target's Hit Dice, you are able to foretell one major detail about the life of the subject. This roll is modified negatively by level because the more powerful a person becomes, the more often their destiny shifts and changes, whereas the very young are still open books with some endings or events ahead profoundly clear to the trained eye.

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