Sunday, January 2, 2011

Campaign Design - Spells: Thief of Spells (Borrow a Cup of Magic)

Thief of Spells (Borrow a Cup of Magic) (found in the Book of Eldritch Might II and Book of Roguish Luck)

Components: V, S
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: Creature touched
Duration: 1 round per caster level or until discharged
Saving Throw: None
Spell Resistance: Yes

You touch a creature and attempt to steal any or all spell effects currently active upon it. Touching the creature makes you immediately aware of the highest- level spells active on the target, and you can try to steal it if the level of the spell is not higher than your caster level. To do so, make a level check (d20 + your caster level, maximum of +10). The DC for this check is 11 + the caster level of the spell effect in question.

If you succeed, you steal the spell, ending its effect on the creature, and gaining the effect as if you had the spell cast on yourself for the remainder of its duration. With one casting of this spell, you can steal a number of spell effects equal to your caster level.

After a successful theft, or if you did not (or could not) steal the first spell you become aware of, you learn the next highest-level spell affecting the target. You can then decide to steal that one. This process continues until you fail in a theft attempt, until you reach the limit of spells you can steal, or until you have identified all the creature's active spell effects. The whole process happens in an instant, no matter how many spells you steal.

Since you can choose not to steal a spell, but you do not know how many spells the creature has cast on it, you might identify the spells active upon a creature but inadvertently give up the chance to steal any. In that case, the spell ends with you having stolen nothing.

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