Monday, January 3, 2011

Campaign Design - Spells: Wither

Wither (from Gods)
Necromancy

Level: Cleric/Favored Soul 4, Storm 4
Components: V, S, DF
Casting Time: 1 full round
Range: Personal
Target, Effect, or Area: 100 feet + 10 feet per caster level radius
Duration: 1 minute per caster level
Saving Throw: Fortitude negates
Spell Resistance: No

This spell causes all vegetable matter within the area of effect to wither and die. Grass and crops turn brown and curl up. Trees lose their leaves. A mossy green pond turns brown. Plant creatures such as treants must make a Fortitude save or suffer 6d6 + 6 points of damage. Once plant creatures have made their saving throw, they do not need to make it again for the same casting, even if they remain within the area of effect.

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