Monday, January 3, 2011

General Rules: Monsters - Genshok

Genshok (from Dawnforge: Crucible of Legend)
Medium Undead

Hit Dice: 1d12 (6 hit points)
Initiative: +2
Speed: 30 feet
Armor Class: 14 (+2 Dexterity, +2 natural); touch 12, flat-footed 12
BAB/Grapple: +0/+1
Attack: Slam +1 melee (1d6+1, bludgeoning, 20 x2)
Full Attack: Slam +1 melee (1d6+1, bludgeoning, 20 x2)
Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: -
Special Qualities: Darkvision 60 feet, commune with creator, mimic life, undead traits
Saves: Fortitude +0, Reflex +2, Will +3
Abilities: Str 13, Int 14, Wis 12, Dex 15, Con -, Cha 16
Skills: Bluff +9, Hide +8, Listen +8, Move Silently +8, Spot +10
Feats: Skill Augmentation (Listen and Spot)
Environment: Any
Organization: Solitary
Challenge Rating: 1
Treasure: Standard
Alignment: Usually lawful evil
Advancement: By character class
Level Adjustment: -

Genshoks are intelligent undead whose creators - most frequently, although not exclusively, the priestesses of Kivutar - use them to gather information about the lands and peoples outside of Polthia. Genshoks have very generic features that allow them to disguise themselves as almost any Medium humanoid race, although dwarves are very difficult for them to mimic. They stand between 4 ½ and 5 ½ feet tall, and have thin to average frames.

Most genshoks are trained for several months before being sent out on their missions of espionage. They learn the arts of disguise, subterfuge, and diplomacy from their masters. They are given enough coin to make a new life in any region of the world, and usually set to specific missions. Trusted and experiences genshoks are given the freedom to become independent agents after a few years, traveling and gathering information wherever they can find it.

Combat
Genshoks learn to use weapons along with their more subtle tactics, and each develops its own preferences.

Commune with Creator (Su): Once per day, a genshok goes catatonic for a period of 10 minutes. During this time, the creature communicates telepathically with its creator, passing along gathered information or receiving new orders. Genshoks commune at the same time each day, and most have a secret place in which it is safe for them to become helpless. A genshok can commune with its creator at any range so long as they are on the same plane.

Mimic Life (Ex): Genshoks were created to blend in with the living races of the world. As such, they have no features that would identify them as undead. They can walk in sunlight without penalty and they are considered to have spell resistance 20 against abilities or spells that detect the presence of or identify undead.

Undead: Immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), immune to poison, sleep effects, paralysis, stunning, disease, and death effects. Not subject to critical hits, nonlethal damage, ability drain, fatigue, or exhaustion effects. Cannot heal damage on its own. Immune to any effect that requires a Fortitude save unless it also works on objects or is harmless. Not a risk of death due to massive damage. Does not eat, breathe, or sleep.

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