Sunday, January 2, 2011

Campaign Design - Spells: Zone of Bad Luck

Zone of Bad Luck (found in the Book of Roguish Luck)

Components: V, S, DF
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One creature per caster level, no two of which can be more than 30 feet apart
Duration: 1 minute per caster level (D)
Saving Throw: Will negates
Spell Resistance: Yes

The affected creatures becomes unlucky. This spell cancels the creatures' ability to use luck points on any roll for the duration of the spell; attempts to do so still remove luck points from the targets' luck pools, but instead of a reroll, the targets gains a -4 penalty on the original roll.

This spell is most commonly used by coolers in gambling halls to slow down players on a lucky streak. Gamblers who find that this spell has been used against them typically enraged that the house is "jinxing their luck" - to prevent this, the house often follows up with spells such as forget.

Zone of bad luck counters and dispels fortune's bitch.

Home     Three Worlds     Spell List

No comments:

Post a Comment