Tuesday, January 4, 2011

General Rules: Feats - Cleansing Flames

Cleansing Flames [Divine] (adapted from the Player's Guide to Clerics and Druids)
The cleansing power of fire is recognized by most faiths. Some clerics learn how to channel divine energy to envelop their weapons in a wreath of flame that deals extra damage against their foes.
   Prerequisites: Ability to channel entropic, negative, positive, or principled energy.
   Benefit: You may expend one turn attempt to temporarily give one of your weapons the flaming descriptor for a number of rounds equal to your Wisdom modifier (minimum 1 round) during which time the weapon deals +1d6 fire damage on a successful hit. This descriptor does not stack with a weapon that already possesses the flaming or flaming burst ability, but does stack with other descriptors.

Home     General Rules     Divine Feats

No comments:

Post a Comment