Tuesday, January 4, 2011

General Rules: Feats - Divine Glow

Divine Glow [Divine] (adapted from Path of Faith)
Your divine patron's true light shines from your body.
   Prerequisites: Ability to channel positive energy, Holy Glow.
   Benefit: Whenever you activate your Holy Glow. all undead within 30 feet of you take 1d6 points of damage per round in addition to the normal effects of that feat. Any undead creature that strikes you with a successful melee attack suffers an additional 2d6 points of damage.

Home     General Rules     Divine Feats

No comments:

Post a Comment