Tuesday, January 4, 2011

General Rules: Feats - Divine Might

Divine Might [Divine] (adapted from the Bleeding Edge Adventure #1: Mansion of Shadows)
You can use your divine gifts to increase your ability to damage your foes.
   Prerequisites: Strength 13+, Power Attack, ability to channel entropic, negative, positive, or principled energy.
   Benefit: You may expend one turn attempt to add your Charisma modifier to your weapon damage rolls for 1 full round.

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