Tuesday, January 4, 2011

General Rules: Feats - Sacred Defender

Sacred Defender [Divine] (adapted from the Player's Guide to Clerics and Druids)
You can use your ability to channel positive or principled energy to give yourself or allies improved defenses.
   Prerequisites: Ability to channel positive or principled energy.
   Benefit: You may expend one turn attempt to channel (through touch) positive energy into either yourself or an ally, granting a sacred bonus to Armor Class equal to your Charisma modifier (minimum of 1). This bonus lasts for one round per cleric level.

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