Tuesday, January 4, 2011

General Rules: Feats - Holy Flames

Holy Flames [Divine] (adapted from the Player's Guide to Clerics and Druids)
You can channel positive energy into your weapon to deal damage to evil creatures.
   Prerequisites: Cleansing Flames, ability to channel positive energy.
   Benefit: You may expend one turn attempt to add the holy descriptor to your weapon, dealing +2d6 points of damage to creatures of evil alignment. This descriptor does not stack with weapons that already possess them, but they do stack with other descriptors (including flaming as granted by the Cleansing Flames feat, although the use of both requires the expenditure of two turn attempts). The benefit provided by this feat remains in effect for as many rounds as your Wisdom modifier (minimum 1 round).
   Special: If you have the Unholy Flames feat, you cannot take this feat.

Home     General Rules     Divine Feats

No comments:

Post a Comment