Tuesday, January 4, 2011

General Rules: Feats - Parry

Parry [Fighter, Halfling, Regional]
You are skilled at deflecting the attacks of your enemies.
   Prerequisites: Dexterity 13+, Intelligence 13+, Combat Expertise, native of Enselm or the Gorovlic Isles.
   Benefit: After a melee attack roll to hit your character is made, but before damage is assigned, you may attempt to parry the blow. You may only attempt to parry an attack against a weapon up to two size categories larger than the one your wield. Natural attacks are considered to be a weapon two size categories smaller than the creature’s size. You cannot parry an attack when unarmed, when wearing medium or heavy armor, or when you are denied your Dexterity bonus to Armor Class. Attempting a parry uses up an attack of opportunity for the round. You may only make one parry attempt per round.

To parry, you must make a melee attack roll in an attempt to surpass the attack roll that you are trying to parry. When wielding a light weapon, you gain a +4 bonus to your parry roll. If you succeed, the attack fails and deals no damage. If you fail, the attack deals damage normally. In either case, making a parry attempt gives your opponent the opportunity to make a disarm attempt against the weapon you are parrying with. Attempting to disarm you is a free action that does not provoke an attack of opportunity, and failure does not allow you to make a disarm attempt in return.

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