You are skilled at deflecting the attacks of your enemies.
Prerequisites: Dexterity 13+, Intelligence 13+, Combat Expertise, native of Enselm or the Gorovlic Isles.
Benefit: After a melee attack roll to hit your character is made, but before damage is assigned, you may attempt to parry the blow. You may only attempt to parry an attack against a weapon up to two size categories larger than the one your wield. Natural attacks are considered to be a weapon two size categories smaller than the creature’s size. You cannot parry an attack when unarmed, when wearing medium or heavy armor, or when you are denied your Dexterity bonus to Armor Class. Attempting a parry uses up an attack of opportunity for the round. You may only make one parry attempt per round.
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