Speed: 20 feet (cannot run)
Armor Class: 18 (-1 size, -1 Dexterity, +10 natural); touch 8, flat-footed 18
Attack: Slam +11 melee (2d8+6, bludgeoning, 20 x2)
Full Attack: 2 slams +11 melee (2d8+6, bludgeoning, 20 x2)Space/Reach: 10 feet by 10 feet/10 feet
Special Attacks: Breath weapon, rupture
Special Qualities: Construct, acid and fire immunity, alchemical healing, DR 15/+1, immune to bludgeoning weapons, magic immunitySaves: Fortitude +3, Reflex +2, Will +3
Abilities: Str 23, Int -, Wis 11, Dex 9, Con -, Cha 1
Organization: Solitary ro gang (2 - 4)
Challenge Rating: 10
Alignment: Always neutral
Advancement: 10 - 18 Hit Dice (Large); 19 - 27 Hit Dice (Huge)
Alchemical golems are particularly dangerous opponents, because although they are slow and ponderous, the mere act of damaging it realases toxic substances that burn the skin and choke the lungs. Anyone considering attacking an alchemical golem would be advised to do so at a distance.
A alchemical golem's body is made from a noxious and complex series of alchemical liquids poured into a tough humanoid-shaped membrane.
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