Monday, January 3, 2011

General Rules: Monsters - Demon, Babau

Demon, Babau (from the Book of Vile Darkness)
Medium Outsider (Chaotic, Evil)

Hit Dice: 7d8+28 (59 hit points)
Initiative: +1
Speed: 30 feet
Armor Class: 25 (+1 Dexterity, +14 natural); touch 11, flat-footed 24
BAB/Grapple: +7/+12
Attack: Greataxe +12 melee (1d12+7, slashing, 20 x3)
Full Attack: Greataxe +12/+7 melee (1d12+7, slashing, 20 x3) and bite +7 melee (1d6+2, bludgeoning, piercing, and slashing, 20 x2) or 2 claws +12 melee (1d6+5, slashing, 20 x2) and bite +7 melee (1d6+2, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Sneak attack +2d6, spell-like abilities, weakness gaze
Special Qualities: Demon traits, DR 10/+1, outsider traits, protective slime, SR 17, summon demon
Saves: Fortitude +9, Reflex +6, Will +6
Abilities: Str 21, Int 14, Wis 13, Dex 12, Con 18, Cha 16
Skills: Climb +15, Disable Device +12, Disguise +13, Escape Artist +6, Hide +14, Listen +14, Move Silently +14, Open Lock +11, Search +15, Sleight of Hand +6
Feats: Cleave, Power Attack
Environment: Any land and underground
Organization: Solitary or gang (3 - 6)
Challenge Rating: 7
Treasure: None
Alignment: Always chaotic evil
Advancement: 8 - 14 Hit Dice (Large); 15 - 21 Hit Dice (Huge)

Babaus are powerful assassins that strike with a sudden ferocity. They are devious and careful, forming careful plans before going into battle - always making sure that they do not have to engage in a fair fight. Almost every demon lord has a number of babaus that he or she employs as spies and killers. They occasionally work with succubi.

Babus are tall and gaunt, looking like elongated skeletons covered in black leathery skin. The back of their skull sports a singular curved horn. Their rough flesh is covered in a thick, reddish paste that they secrete from smelly pores. They have pointed ears and a mouth full of jagged teeth.

Combat
Babaus are sneaky and sly. They attack the most powerful foe first, hoping to eliminate the true threats quickly and then toy with the rest. Although they can use their claws in combat, babus prefer to use weapons, usually those requiring two hands to wield.

Sneak Attack (Ex): A babau can make a sneak attack like a rogue, inflicting +2d6 points of damage whenever a foe is denied his or her Dexterity bonus or when the babau is flanking an opponent.

Spell-Like Abilities (Sp): At will - darkness, desecrate, cause fear, dispel magic, fly, see invisibility, telekinesis, teleport without error (self plus 50 pounds of gear only); Once per day - polymorph self, wrack. Caster level 7th; Save DC 13 + spell level.

Weakness Gaze (Su): A babau has a gaze attack that deals 1d3 points of Strength damage to any creature that fails its Fortitude save (DC 16).

Protective Slime (Ex): Because of the slippery slimy jelly that coats its skin, a babau takes half damage from slashing and piercing weapons. Further, any weapon that strikes it is corroded and ruined by a touch of the goo. A magic weapon must succeed at a Reflex save (DC 17) or be corroded and ruined. Bare flesh exposed to the slime (through unarmed attacks or grappling) automatically takes 1d6 points of acid damage per round or per strike.

Summon Demon (Sp): Once per day, a babau can attempt to summon one babau with a 40% chance of success. This ability functions like a summon monster spell except for the limited chance of success. On a failure, no demons answer the summons. Summoned demons automatically return whence they came after an hour. A demon that has been summoned cannot use its own summon demon ability. Most demons do not use their summon ability lightly, since it leaves them beholden to the summoned creatures, generally using it only when necessary to save their own lives.

Demon Traits: Demons can communicate telepathically with any creature within 100 feet that has a language. Babau are immune to electricity and poison and they have acid resistance 20, cold resistance 20, and fire resistance 20.

Outsider Traits: A babau has darkvision with a range of 60 feet. It cannot be raised or resurrected.

Skills: Babaus receive a +8 racial bonus on Hide, Listen, Move Silently, and Search checks.

Home     Three Worlds     Monsters

No comments:

Post a Comment