Diminutive Animal
Initiative: +2
Speed: 5 feet, fly 40 feet (good)
Armor Class: 16 (+4 size, +2 Dexterity); touch 16, flat-footed 14
BAB/Grapple: +0/-17
Attack: -
Full Attack: -
Space/Reach: 1 foot by 1 foot/0 feetSpecial Attacks: None
Special Qualities: Blindsense 20 feet, low-light vision
Saves: Fortitude +2, Reflex +4, Will +2
Abilities: Str 1, Int 2, Wis 14, Dex 15, Con 10, Cha 4
Skills: Hide +14, Listen +8 (+4 if it loses blindsense), Move Silently +6, Spot +8 (+4 if it loses blindsense)
Feats: Skill Augmentation (Listen and Spot)
Environment: Any land and underground
Organization: Swoop (2 - 12)
Challenge Rating: 1⁄10
Treasure: None
Alignment: Always neutral
Advancement: -
Combat
With no effective means of attack, bats try to avoid combat with creatures larger than themselves whenever possible.
Bats as Familiars
Bats can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with bat familiars gain a +3 bonus to Listen checks. Bat familiars are suitable for Tiny spellcasters.
Home Three Worlds Monsters
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