Huge Animal
Initiative: +6
Speed: 40 feet
Armor Class: 15 (-2 size, +2 Dexterity, +5 natural); touch 10, flat-footed 13
BAB/Grapple: +10/+25
Attack: Bite +15 melee (4d8+10, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +15 melee (4d8+10, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 15 feet by 15 feet/10 feetSpecial Attacks: Rend 2d8+10
Special Qualities: Low-light vision, scent
Saves: Fortitude +13, Reflex +11, Will +6
Abilities: Str 24, Int 2, Wis 15, Dex 14, Con 18, Cha 10
Skills: Listen +9, Move Silently +8, Spot +10
Feats: Improved Initiative, Run, Skill Augmentation (Listen and Spot), Toughness, TrackEnvironment: Warm forests
Organization: Solitary or pair
Challenge Rating: 7
Treasure: None
Alignment: Always neutral
Advancement: 15 - 28 Hit Dice (Huge); 29 - 42 Hit Dice (Gargantuan)
Combat
The ceratosaur is not subtle in combat. It tries to catch prey by surprise, then relies on its speed and its powerful jaws to make the kill. If a pair of ceratosaurs is hunting together, one usually makes its presence known, causing prey to bolt into the waiting clutches of its partner.
Home Three Worlds Monsters
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