Gargantuan Elemental [Air, Cold, Extraplanar]
Initiative: +9
Speed: 60 feet
Armor Class: 36 (-4 size, +1 dodge, +9 Dexterity, +20 natural); touch 15; flat-footed 26
BAB/Grapple: +27/+50
Attack: Icicle +35 melee (6d6+11 plus 4d6 cold, piercing, 19-20 x2)
Full Attack: 2 icicles +35 melee (6d6+11 plus 4d6 cold, piercing, 19-20 x2)
Space/Reach: 20 feet by 20 feet/20 feetSpecial Attacks: Chill metal
Special Qualities: Darkvision 60 feet, DR 15/-, elemental traits, ice walking, immunity to cold, vulnerability to fire
Saves: Fortitude +18, Reflex +29, Will +16Abilities: Str 32, Int 12, Wis 15, Dex 29, Con 22, Cha 17
Skills: Balance +11, Diplomacy +5, Intimidate +16, Jump +25, Listen +43, Sense Motive +15, Spot +43, Tumble +22
Feats: Ability Focus (Chill Metal), Blind-Fight, Cleave, Combat Reflexes, Dodge, Great Cleave, Improved Critical (Icicle), Improved Natural Attack (Icicle), Iron Will, Mobility, Power Attack, Skill Augmentation (Listen and Spot), Spring Attack, Weapon Finesse, Weapon Focus (Icicle)
Environment: Elemental Plane of ColdOrganization: Solitary
Challenge Rating: 17
Treasure: None
Alignment: Usually neutral
Advancement: 37 - 54 Hit Dice (Gargantuan)
Combat
Ice monoliths are patient combatants, often waiting for foes to come to them. They sometimes pretend to be flat-footed, delaying their action in hopes of luring opponents within reach of their many attacks of opportunity. In any case, ice monoliths move to maximize the number of opponents within the radius of their chill metal attack, then maneuver to outlast the enemy.
Home Three Worlds Monsters
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