Monday, January 3, 2011

General Rules: Monsters - Troll, Rock

Troll, Rock (adapted from Dawnforge: Crucible of Legend; originally Stone Troll)
Large Giant

Hit Dice: 8d8+48 (84 hit points)
Initiative: +2
Speed: 20 feet
Armor Class: 21 (-1 size, +2 Dexterity, +10 natural); touch AC 11, flat-footed AC 19
BAB/Grapple: +6/+16
Attack: Claw +11 melee (1d6+6, piercing and slashing, 20 x2)
Full Attack: 2 claws +11 melee (1d6+6, piercing and slashing, 20 x2) and bite +9 melee (1d6+3, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 10 feet by 10 feet/10 feet
Special Attacks: Rend 2d6+9, meld into stone
Special Qualities: Darkvision 90 feet, low-light vision, regeneration 5
Saves: Fortitude +12, Reflex +4, Will +3
Abilities: Str 23, Int 7, Wis 9, Dex 14, Con 23, Cha 6
Skills: Hide +2 (+6 in stony or underground areas), Listen +6, Spot +7
Feats: Iron Will, Multiattack, Skill Augmentation (Listen and Spot)
Environment: Mountains
Organization: Solitary or gang (2 - 4)
Challenge Rating: 8
Treasure: Standard
Alignment: Usually neutral evil
Advancement: 9 - 14 Hit Dice (Large)
Level Adjustment: +7

Rock trolls resemble their softer cousines, except that their hide is stony and gray, with rock-hard protrusions covering their bodies.

Combat
Rock trolls are extremely territorial and have a hatred for any creature that seeks to share their caves or mountain homes. They have a particular hatred for dwarves, who they will attack on sight.

Rend (Ex): If a rock troll hits with both claw attacks, it latches on to the opponent's body and tears the flesh. This attack automatically deals an additional 2d6+9 points of damage.

Regeneration (Ex): Acid deals normal damage to a rock troll. If a rock troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can rattach the severed member instantly by holding it to the stump.

Meld into Stone (Su): Rock trolls can enter stone walls and floors at will, as if they had cast meld into stone. The troll is under the normal limitations of the spell, including being unable to move and having vulnerability to certain spells while melded.

Skills: Rock trolls gain a +4 bonus to Hide checks in stony or underground areas.

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