Monday, January 3, 2011

General Rules: Monsters - Demon, Ilkean Abductor

Demon, Ilkean Abductor (adapted from the Book of Eldritch Might III; originally D'Stradi Abductor)
Medium Outsider (Chaotic, Evil)

Hit Dice: 7d8+14 (45 hit points)
Initiative: +7
Speed: 40 feet
Armor Class: 23 (+3 Dexterity, +9 natural); touch 13, flat-footed 19
BAB/Grapple: +7/+11
Attack: Bloodblade +12 melee (1d10+7, slashing, 19-20 x2) or claw +11 melee (1d6+4, piercing and slashing, 20 x2)
Full Attack: Bloodblade +12/+7 melee (1d10+7, slashing, 19-20 x2) and bite +6 melee (1d6+2, bludgeoning, piercing, and slashing, 20 x2) or 2 claws +11 melee (1d6+4, piecing and slashing, 20 x2) and bite +6 melee (1d6+2, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Improved grab, sneak attack, spell-like abilities, summon demon
Special Qualities: Demon traits, DR 10/+1, outsider traits, spell resistance 17
Saves: Fortitude +7, Reflex +8, Will +6
Abilities: Str 18, Int 11, Wis 13, Dex 17, Con 14, Cha 13
Skills: Climb +14, Escape Artist +10, Hide +11, Jump +14, Listen +8, Move Silently +10, Spot +8
Feats: Combat Reflexes, Exotic Weapon Proficiency (Bastard Sword), Improved Initiative
Environment: Any land and underground
Organization: Solitary or gang (3 - 6)
Challenge Rating: 7
Treasure: None
Alignment: Always chaotic evil
Advancement: 8 - 14 Hit Dice (Large); 15 - 21 Hit Dice (Huge)

Gangly creatures that appear at first glance to be all arms and legs, these gaunt demons walk in a crouch, their narrow serpentine faces always nervously looking about. Their scaly flesh runs from a deep green to black. Ilkean abductors are bloodthirsty, conniving, disgusting creatures filled with loathing and hatred. They work alone or in small groups as thieves and kidnappers, often attempting to remove important individuals from the battlefield or to abduct leaders right out of their own homes. Consummate cowards, they teleport away if seriously threatened or intimidated.

They speak Infernal, Kansattish, and Sûlic.

Combat
In combat, the primary tactic of the Ilkean abductor is to teleport in, grab a victim, and teleport away with a captive - usually to a prearranged sealed holding area, where the creature leaves the foe, teleporting again to grab more abductees. if intending to engage in actual combat, they use magical bastard swords called bloodblades, although they still attempt to use their teleporting ability to get into position to make sneak attacks.

Bloodblade: Ilkean abductors use these blades, powered by their own unique blood. This blood tie ensures that they do not function for any other creature other than as +1 bastard swords. In addition to being +1 bastard swords, these weapons are wounding swords that cause a foe to bleed 2 points per round. All Ilkean abductors are proficient with this weapon.

Sneak Attack (Ex): All Ilkean abductors can make sneak attacks like rogues, inflicting an additional +2d6 points of damage.

Spell-Like Abilities (Sp): At will - darkness, cause fear, telekinesis, teleport without error (creatures teleported need not be willing, but they do get a Fortitude save to resist). Caster level 9th; Save DC 11 + spell level.

Summon Demon (Sp): Once per day, an Ilkean abductor can attempt to summon one Ilkean abductor with a 30% chance of success or an Ilkean dancer with a 10% chance of success. This ability functions like a summon monster spell except for the limited chance of success. On a failure, no demons answer the summons. Summoned demons automatically return whence they came after an hour. A demon that has been summoned cannot use its own summon demon ability. Most demons do not use their summon ability lightly, since it leaves them beholden to the summoned creatures, generally using it only when necessary to save their own lives.

Demon Traits: Demons can communicate telepathically with any creature within 100 feet that has a language. Ilkean abductors are immune to electricity and poison and they have acid resistance 20, cold resistance 20, and fire resistance 20.

Outsider Traits: An Ilkean abductor has darkvision with a range of 60 feet. It cannot be raised or resurrected.

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