Medium Monstrous Humanoid (Slytheen)
Initiative: +2
Speed: 30 feet, climb 15 feet
Armor Class: 15 (+1 Dexterity, +1 dodge, +1 natural, +2 leather armor); touch AC 12, flat-footed AC 13
BAB/Grapple: +1/+1
Attack: Bite +1 melee (1d3, bludgeoning, piercing, and slashing, 20 x2) or falchion +1 melee (2d4 plus poison, slashing, 18-20 x2) or shortbow +2 ranged (1d6 plus poison, piercing, 20 x3, 60 feet x10)
Full Attack: Bite +1 melee (1d3, bludgeoning, piercing, and slashing, 20 x2) and 2 claws -4 melee (1d4, slashing, 20 x2) or falchion +1 melee (2d4 plus poison, slashing, 18-20 x2) or shortbow +2 ranged (1d6 plus poison, piercing, 20 x3, 60 feet x10)
Space/Reach: 5 feet by 5 feet/5 feetSpecial Attacks: Poisoned weapons
Special Qualities: Darkvision 60 feet, immune to disease, speak with rats
Saves: Fortitude +5, Reflex +1, Will +1
Abilities: Str 10, Int 12, Wis 12, Dex 13, Con 16, Cha 12
Skills: Diplomacy +5, Escape Artist +6, Hide +4, Jump +2
Feats: DodgeEnvironment: Any except arctic
Organization: Warband (15 - 120 ratmen, plus one leader of 5th - 7th level per 30 warriors), nest (120 - 1,200 ratmen with leaders as above, plus one 8th - 10th level cleric per 60 warriors and 10-24 dire rats)
Challenge Rating: ½Treasure: Standard
Alignment: Usually neutral evil
Advancement: By character class
Combat
Diseased prefer to strike from afar with a variety of missile weapons rather than attack directly. Various archers, crossbowmen, and slingers are guarded by shock troops called dead eaters.
Home Three Worlds Monsters
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