Monday, January 3, 2011

General Rules: Monsters - Demon, Incubus

Demon, Incubus (from Dragon Magazine #353)
Medium Outsider (Chaotic, Evil)

Hit Dice: 4d8+12 (30 hit points)
Initiative: +1
Speed: 30 feet
Armor Class: 17 (+1 Dexterity, +3 armor, +3 natural); touch 11, flat-footed 16
BAB/Grapple: +4/+8
Attack: +1 longsword +9 (1d8+9, slashing, 19-20 x2)
Full Attack: +1 longsword +9 (1d8+9, slashing, 19-20 x2) and gore +3 melee (1d4+2, piercing, 20 x2)
Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Sneak attack +2d6, spell-like abilities, Wisdom damage
Special Qualities: Damage resistance 5/cold iron or good, demon traits, outsider traits, spell resistance 15, summon demon
Saves: Fortitude +7, Reflex +5, Will +7
Abilities: Str 18, Int 14, Wis 13, Dex 13, Con 17, Cha 20
Skills: Bluff +14, Concentration +10, EScape Artist +8, Hide +8, Intimidate +16, Listen +9, Move Silently +9, Open Lock +8, Sense Motive +8, Spot +9, Tumble +8, Use Rope +8
Feats: Iron Will, Skill Augmentation (Bluff and Intimidate)
Environment: Any land and underground
Organization: Solitary, pair, or gang (3 - 8)
Challenge Rating: 3
Treasure: Standard (+1 longsword, +1 leather armor, 500 shillings worth of miscellaneous jewelry)
Alignment: Always chaotic evil
Advancement: By character class

An incubus is a humanoid creature that looks, for the most part, like a 20-year-old human man. His body has the light, lean frame of a dancer, with pale and hairless skin and he wears skin tight leather armor. Its dead black eyes narrow in a predator's glare, with sharp teeth behind upturned lips. Long twisted horns, almost like those of a gazelle, protrude from its brow and its ears are pointed. The creature's legs end in cloven hooves.

The male counterpart to the far more common succubus, the incubus is the physical manifestation of male sexuality given humanoid form and the intelligence to act upon its destructive urges. Whereas succubi seduce their victims, drawing them into their embrace with honeyed whispers, incubi see what they want and take it by force. They have the innate ability to mask their demonic forms, but they usually do not care to. Their aggressive natures make them excellent soldiers and entire battalions of these violent demons train ceaselessly for war at Kivutar's whim.

Combat
In combat, an incubus fights with a wretched and sickening glee. They gang up on single targets, flanking foes so they can make sneak attacks or piling upon them to drain their will to live with their mind-numbing kisses. Most incubi fight with a single longsword, often using the weapon in both hands to strike their foes. They can also gore victims with their horns, and they particularly enjoy the feel of hot blood running down their faces.

Spell-Like Abilities (Sp): At will - charm person, detect good, detect thoughts, disguise self (no limit on duration); Once per day - modify memory. Caster level 8th; Save DC 15 + spell level.

Tongues (Su): An incubus has a permanent tongues ability (as the spell, caster level 12th). Incubi usually use verbal communication with mortals.

Wisdom Damage (Su): An incubus drains Wisdom from a mortal he lures into some act of passion or by simply planting a kiss on the victim. If the target is not willing to be kissed, the incubus must start a grapple, which provokes an attack of opportunity. The incubus's kiss deals 1d4 points of Wisdom damage. The kiss also has the effect of a suggestion spell, asking the victim to accept another kiss from the incubus. The victim must succeed on a DC 16 Will save to negate the effect of the suggestion. The save DC is Charisma-based.

Summon Demon (Sp): Once per day, an incubus can attempt to summon 1d4 dretches with a 60% chance of of success. This ability functions like a summon monster spell except for the limited chance of success. This ability is the equivalent of a 2nd-level spell. On a failure, no demons answer the summons. Summoned demons automatically return whence they came after an hour. A demon that has been summoned cannot use its own summon demon ability. Most demons do not use their summon ability lightly, since it leaves them beholden to the summoned creatures, generally using it only when necessary to save their own lives.

Demon Traits: Demons can communicate telepathically with any creature within 100 feet that has a language. Incubuses are immune to electricity and poison and they have acid resistance 10, cold resistance 10, and fire resistance 10.

Outsider Traits: An incubus has darkvision with a range of 60 feet. It cannot be raised or resurrected.

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