Medium Outsider (Chaotic, Evil)
Speed: 20 feet
Armor Class: 18 (+2 Dexterity, +6 natural); touch 12, flat-footed 16
Attack: Double axe +6 melee (1d8+2, slashing, 20 x3)
Full Attack: Double axe +6/+6 melee (1d8+2/1d8+1, slashing, 20 x3) or 2 claws +7 melee (1d6+2, slashing, 20 x2)Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Spell-like abilities
Special Qualities: Demon traits, DR 5/silver, outsider traits, SR 14, summon demonSaves: Fortitude +6, Reflex +6, Will +5
Abilities: Str 14, Int 9, Wis 12, Dex 15, Con 14, Cha 10
Skills: Climb +8, Intimidate +5, Jump +10, Listen +5, Move Silently +6, Spot +5, Tumble +8Feats: Two-Weapon Fighting, Weapon Focus (Double Axe)
Environment: Any land and underground
Organization: Solitary or gang (3 - 10)Challenge Rating: 3
Alignment: Always chaotic evil
Advancement: 6 - 10 Hit Dice (Medium); 11 - 15 Hit Dice (Large)
Rutterkin prefer the use of weapons, and a few even wear armor. They mainly use double axes with crescent shaped blades, but occasionally one wields a longsword with a serrated edge (usually with a shield) or one of the weapons described below. As demons go, rutterkin have few spell-like or supernatural abilities, and they rarely think of valuable or interesting ways of using the abilities they do have.
All rutterkin are proficient with the double axe, snap-tong, and three-armed blade.
Home Three Worlds Monsters