Huge Animal
Initiative: -1
Speed: 30 feet
Armor Class: 18 (-2 size, -1 Dexterity, +11 natural); touch 7, flat-footed 18
BAB/Grapple: +13/+33
Attack: Gore +23 melee (2d8+18, piercing, 20 x2)
Full Attack: Gore +23 melee (2d8+18, piercing, 20 x2)
Space/Reach: 10 feet by 20 feet/10 feetSpecial Attacks: Trample 2d12+18
Special Qualities: Scent
Saves: Fortitude +17, Reflex +10, Will +7
Abilities: Str 34, Int 2, Wis 13, Dex 8, Con 19, Cha 2
Skills: Listen +23
Feats: Great Fortitude, Improved Bull Rush, Improved Overrun, Power Attack, Skill Focus (Listen), ToughnessEnvironment: Any plains
Organization: Solitary, pair, or herd (2 - 12)
Challenge Rating: 10
Treasure: None
Alignment: Always neutral
Advancement: 19 - 36 Hit Dice (Huge); 37 - 54 Hit Dice (Gargantuan)
Combat
A dire rhinoceros attacks anything it perceives to be a threat to its herd or anything that smells or sounds suspicious. A startled dire rhinoceros charges in a random direction during the surprise round, and only then does it circle back to trample the intruder into the dust.
Woolly Rhinoceros
In temperate and cold regions, dire rhinos are called woolly rhinoceroses. These creatures are covered with a thick, woolly pelt that grants them cold resistance 10 and a +1 additional natural armor bonus.
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