Monday, January 3, 2011

General Rules: Monsters - Dire Rhinoceros

Dire Rhinoceros (from Wrath & Rage: A Guidebook to Orcs and Half-Orcs)
Huge Animal

Hit Dice: 18d8+90 (171 hit points)
Initiative: -1
Speed: 30 feet
Armor Class: 18 (-2 size, -1 Dexterity, +11 natural); touch 7, flat-footed 18
BAB/Grapple: +13/+33
Attack: Gore +23 melee (2d8+18, piercing, 20 x2)
Full Attack: Gore +23 melee (2d8+18, piercing, 20 x2)
Space/Reach: 10 feet by 20 feet/10 feet
Special Attacks: Trample 2d12+18
Special Qualities: Scent
Saves: Fortitude +17, Reflex +10, Will +7
Abilities: Str 34, Int 2, Wis 13, Dex 8, Con 19, Cha 2
Skills: Listen +23
Feats: Great Fortitude, Improved Bull Rush, Improved Overrun, Power Attack, Skill Focus (Listen), Toughness
Environment: Any plains
Organization: Solitary, pair, or herd (2 - 12)
Challenge Rating: 10
Treasure: None
Alignment: Always neutral
Advancement: 19 - 36 Hit Dice (Huge); 37 - 54 Hit Dice (Gargantuan)

The dire rhinoceros is one of the largest mammals to roam the earth, with a stature approaching that of the elephant. Like its smaller cousin, the dire rhinoceros is belligerent and highly protective of its young. it compensates for its poor eyesight with a keen sense of smell.

these enormous creatures are domesticated as mounts by some savage tribes who use them as living war machines and heavy shock cavalry.

A dire rhinoceros attacks anything it perceives to be a threat to its herd or anything that smells or sounds suspicious. A startled dire rhinoceros charges in a random direction during the surprise round, and only then does it circle back to trample the intruder into the dust.

Trample (Ex): A dire rhinoceros can trample a Medium-size or smaller creature for 2d12+18 points of damage. Because of its Improved Overrun ability, opponents cannot make attacks of opportunity against the dire rhinoceros when it tramples them, nor can they make Reflex saves to reduce the damage. If an opponent somehow negates the dire rhinoceros' Improved Overrun ability, a DC 31 Reflex save would be required to halve the damage. The save DC is Strength-based.

Skills: Dire rhinoceroses receive a +4 racial bonus to Listen checks.

Woolly Rhinoceros
In temperate and cold regions, dire rhinos are called woolly rhinoceroses. These creatures are covered with a thick, woolly pelt that grants them cold resistance 10 and a +1 additional natural armor bonus.

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