Monday, January 3, 2011

General Rules: Monsters - Dragon Wisp

Dragon Wisp (from the Dungeon Crawl Classics #30.5: Trek from the Vault))
Small Undead (Incorporeal)

Hit Dice: 8d12 (52 hit points)
Initiative: +12
Speed: Fly 50 feet (perfect)
Armor Class: 22 (+1 size, +8 Dexterity, +1 dodge, +2 deflection); touch 22, flat-footed 13
BAB/Grapple: +4/-
Attack: Spectral bite +14 melee touch (2d8 energy damage - see below)
Full Attack: Spectral bite +14 melee touch (2d8 energy damage - see below)
Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Spectral bite
Special Qualities: Darkvision 60 feet, incorporeal traits, spell resistance 15, undead traits
Saves: Fortitude +2, Reflex +10, Will +9
Abilities: Str -, Int 14, Wis 17, Dex 26, Con -, Cha 14
Skills: Hide +19, Listen +14, Search +13, Spot +14
Feats: Dodge, Improved Initiative, Weapon Focus (Bite)
Environment: Underground
Organization: Pair or swirl (3 - 5)
Challenge Rating: 6
Treasure: None
Alignment: Always chaotic evil
Advancement: 9 - 16 HD (Small)
Level Adjustment: -

Dragon wisps are transluscent wsps of spectral color, faint traces of draconic spirits that swirl in vaguely dragon-like shapes. Dragon wisps shift between a spectrum of colors matching the chromatic dragons - red, blue, green, white, and black. A dragon wisps's body is a loose gaseous form roughly two feet across that crates shadowy illumination. Dragon wisps speak Sulic.

Combat
Dragon wisps are dangerous in combat. They shift and phase through materials to chase down opponents, and are relentless in their attacks. In melee, they attack with a spectral bite which acts as a melee touch attack and randomly inflicts electical, fire, cold, or acid damage.

Spectral Bite (Su): The bite of a dragon wisp passes through and ignores natural armor, armor, and shields, although deflection bonuses and force effects (such as mage armor) work normally against it. A successful bite attack inflicts 2d8 points of random energy damage. When a bite attack succeeds, roll 1d4 to determine what type of energy damage it inflicts - 1: acid, 2: cold, 3: electricity, 4: fire.

Incorporeal: A dragon wisp can be harmed only by other incorporeal creatures, +1 or better magic weapons, spells, spell-like abilities, and supernatural abilities. The creature has a 50% change to ignore any damage from a corporeal source except for force effects or attacks made with ghost touch weapons. A shadow can pass through solid objects, but not force effects, at will. Its attacks ignore armor, natural armor, and shields, but deflection bonuses and force effects work normally against them. A dragon wisp always moves silently and cannot be heard with Listen checks if it does not wish to be.

Undead: Immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), immune to poison, sleep effects, paralysis, stunning, disease, and death effects. Not subject to critical hits, nonlethal damage, ability drain, fatigue, or exhaustion effects. Cannot heal damage on its own. Immune to any effect that requires a Fortitude save unless it also works on objects or is harmless. Not a risk of death due to massive damage. Does not eat, breathe, or sleep.

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