Speed: 40 feet
Armor Class: 16 (-2 size, +7 natural); touch 8, flat-footed 16
Attack: Slam +7 melee (1d8+7, bludgeoning, 20 x2)
Full Attack: Slam +7 melee (1d8+7, bludgeoning, 20 x2)Space/Reach: 5 feet by 5 feet/10 feet
Special Attacks: None
Special Qualities: Construct traits, carry rider, DR 5/+1Saves: Fortitude +1, Reflex +1, Will +1
Abilities: Str 20, Int -, Wis 11, Dex 10, Con -, Cha 1
Skills: -Feats: -
Organization: Solitary or accompanied by dwarvesChallenge Rating: 3
Alignment: Always neutral
Eisernguards have the straightforward approach to combat typical of constructs. When threatened, they simply walk up to the enemy and start bashing. What makes them unusual is that they are built to house a rider and are often under the control of a thinking being. The eiserbguard obeys simple commands from the rider. Unlike golems, eisernguards obey without question, making them ideal protection in battle. Typically, a spellcaster riding an eisernguard moves in relative safety across the battlefield while casting.
Riding an Eisernguard
Eisernguards offer several advantages in combat. They move faster than most Medium-size humanoids, offer substantial cover to a rider, and allow most characters, especially spellcasters, to do more in a round of combat.
Constructing an Eisernguard
Building an eisernguard is expensive and time-consuming, but nowhere near as demanding as the creation process for more powerful consteucts. The physical body is a wood-and-iron framework that must be built befoe the magical animation can take place. Constructing the body requires 4,000 shillings worth of material, as well as a successful DC 15 Craft:Metalworking check and a successful DC 15 Craft: Woodworking check.
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