Monday, January 3, 2011

General Rules: Monsters - Owl, Snowy

Owl, Snowy (from Frostburn)
Tiny Animal

Hit Dice: 1d8 (4 hit points)
Initiative: +3
Speed: 10 feet, fly 40 feet (average)
Armor Class: 17 (+2 size, +3 Dexterity, +2 natural); touch 15, flat-footed 14
BAB/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3, piercing and slashing, 20 x2)
Full Attack: Talons +5 melee (1d4-3, piercing and slashing, 20 x2)
Space/Reach: 2½ feet by 2½ feet/0 feet
Special Attacks: None
Special Qualities: Low-light vision
Saves: Fortitude +2, Reflex +5, Will +2
Abilities: Str 4, Int 2, Wis 14, Dex 17, Con 10, Cha 4
Skills: Listen +14, Move Silently +17, Spot +6 (+14 in areas of shadowy illumination)
Feats: Skill Augmentation (Listen and Spot), Weapon Finesse
Environment: Cold forests
Organization: Solitary or pair
Challenge Rating: ¼
Treasure: None
Alignment: Always neutral
Advancement: -

Snowy owls are nocturnal, rodent-eating birds that make very little noise in flight.

Snowy owls swoop quietly down onto prey, attacking with their powerful talons.

Skills: Snowy owls have a +8 racial bonus on Listen checks and a +14 racial bonus on Move Silently checks. They have a +8 racial bonus on Spot checks in areas of shadowy illumination.

Snowy Owls as Familiars
Snowy owls can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with snowy owl familiars gain a +3 bonus to Move Silently checks.

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