Monday, January 3, 2011

General Rules: Monsters - Fire Elemental, Small

Fire Elemental, Small (from the Monster Manual)
Small Elemental [Extraplanar, Fire]

Hit Dice: 2d8 (9 hit points)
Initiative: +5
Speed: 50 feet
Armor Class: 16 (+1 size, +1 dodge, +1 Dexterity, +3 natural); touch 13; flat-footed 14
BAB/Grapple: +1/-3
Attack: Slam +3 melee (1d4 plus 1d4 fire, bludgeoning, 20 x2)
Full Attack: Slam +3 melee (1d4 plus 1d4 fire, bludgeoning, 20 x2)
Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Burn
Special Qualities: Darkvision 60 feet, elemental traits, immunity to fire, vulnerability to cold
Saves: Fortitude +0, Reflex +4, Will +0
Abilities: Str 17, Int 4, Wis 11, Dex 13, Con 10, Cha 11
Skills: Listen +2, Spot +3
Feats: Dodge, Improved Initiative, Weapon Finesse
Environment: Elemental Plane of Fire
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Usually neutral
Advancement: 3 Hit Dice (Small)

Fire elementals are fast and agile. The merest touch from their fiery bodies is sufficient to set many materials aflame. A fire elemental cannot enter water or any other nonflammable liquid. A body of water us an impassable barrier unless the fire elemental can step or jump over it. Small fire elementals are about 4 feet tall and weigh about 1 pound.

Fire elementals speak Ignan, but rarely choose to do so. A fire elemental's voice sounds like the crackle and hiss of a great fire.

A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Three Worlds to ashes.

Burn (Ex): A fire elemental slam attack deals bludgeoning damage plus fire damage from the elemental's flaming body. Those hit by a fire elemental's slam attack must also succeed on a DC 1 Reflex save or catch fire. The flames burn for 1d4 rounds. A burning creature can take a move action to put out the flame. The save DC is Constitution based.

Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental's attack and also catch fire unless they succeed on a DC 11 Reflex save.

Elemental Traits: Immune to poison, sleep effects, paralysis, and stunning; not subject to critical hits or flanking. Elementals do not eat, sleep, or breathe. Cannot be raised, reincarnated, or resurrected except by limited wish, wish, miracle, or true resurrection.

Small Fire Elementals as Familiars
Small fire elementals can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. To do so, the character must be be an ignan creature, have ignan blood, or ignan heritage, take the Improved Familiar feat, and be at least a 5th-level caster.

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