Tiny Animal
Initiative: +2
Speed: 10 feet, fly 40 feet (average)
Armor Class: 14 (+2 size, +2 Dexterity); touch 14, flat-footed 12
BAB/Grapple: +0/-13
Attack: Claws +4 melee (1d2-5, slashing, 20 x2)
Full Attack: Claws +4 melee (1d2-5, slashing, 20 x2)
Space/Reach: 2½ feet by 2½ feet/0 feetSpecial Attacks: None
Special Qualities: Low-light vision
Saves: Fortitude +2, Reflex +4, Will +2
Abilities: Str 1, Int 2, Wis 14, Dex 15, Con 10, Cha 6
Skills: Listen +5, Spot +7
Feats: Skill Augmentation (Listen and Spot), Weapon Finesse
Environment: Temperate forests
Organization: Solitary
Challenge Rating: ⅙
Treasure: None
Alignment: Always neutral
Advancement: -
Combat
Flying foxes combine both claws into a single attack.
Flying Foxes as Familiars
Flying foxes can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Flying foxes are accomplished pranksters and enjoy getting their masters in trouble. Arcane casters with flying fox familiars gain a gains a +3 bonus on Sleight of Hand checks.
Home Three Worlds Monsters
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