Tiny Animal
Initiative: +1
Speed: 10 feet
Armor Class: 13 (+2 size, +1 Dexterity); touch 12, flat-footed 12
BAB/Grapple: +0/-12
Attack: -
Full Attack: -
Space/Reach: 2½ feet by 2½ feet/0 feetSpecial Attacks: None
Special Qualities: Low-light vision
Saves: Fortitude +2, Reflex +3, Will +1
Abilities: Str 3, Int 2, Wis 12, Dex 12, Con 11, Cha 3
Skills: Hide +20, Listen +11, Move Silently +9, Spot +3
Feats: Skill Augmentation (Listen and Spot)
Environment: Temperate forest
Organization: Solitary
Challenge Rating: -
Treasure: None
Alignment: Always neutral
Advancement: -
Combat
Groundhogs flee from potential danger, usually taking refuge in the safety of their underground dens.
Groundhogs as Familiars
Groundhogs can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with groundhog familiars gain a +2 bonus on Fortitude.
Home Three Worlds Monsters
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