Monday, January 3, 2011

General Rules: Monsters - Snake, Dung

Dung Snake (from Serpent Kingdoms)
Medium Animal

Hit Dice: 3d8+6 (19 hit points)
Initiative: +3
Speed: 20 feet, climb 20 feet, swim 20 feet
Armor Class: 15 (+3 Dexterity, +2 natural); touch 13, flat-footed 12
BAB/Grapple: +2/+5
Attack: Bite +5 melee (1d3+4, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +5 melee (1d3+4, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Constrict 1d3+4, improved grab
Special Qualities: Environmental adaptation, fast healing 1, immunity to disease, low-light vision, scent
Saves: Fortitude +4, Reflex +6, Will +2
Abilities: Str 17, Int 1, Wis 12, Dex 17, Con 13, Cha 2
Skills: Balance +14, Climb +14, Hide +13, Listen +10, Spot +10
Feats: Multigrab, Skill Augmentation (Listen and Spot), Toughness
Environment: Temperate aquatic
Organization: Solitary
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: -

Dung snakes thrive amid muck and decay. In cold conditions, they burrow deep into compost piles, cesspools, and similar sources of warmth, emerging only when disturbed or when warm weather returns. This habit gives dung snakes a fearsome folk reputation.

A dung snake is a water-dwelling constrictor with brown scales. It exudes a slimy, odiferous substance that gives its body a sheen.

The dung snake kills by holding its prey underwater while constricting.

Constrict (Ex): On a successful grapple check, a dung snake deals 1d3+4 points of damage.

Environmental Adaptation (Ex): Dung snakes can exude a protective slime around themselves, protecting them from nonlethal cold damage.

Improved Grab (Ex): To use this ability, a dung snake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. if is wins the grapple check, it establishes a hold and can constrict.

Skills: A dung snake has a +4 racial bonus on Hide, Listen and Spot checks and a +8 racial bonus on Balance and Climb checks. A dung snake can always take 10 on a Climb check, even if rushed or threatened. A dung snake uses either its Strength modifier or its Dexterity modifier for Climb checks, whichever is higher.

A dung snake has a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. It can always choose to take 10 on a swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Dung Snakes as Familiars
Dung snakes can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with dung snake familiars gain a +2 bonus to saving throws against disease.

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