Huge Giant (Hag)
Speed: 60 feet, climb 20 feet, fly 60 feet (perfect), swim 30 feet
Armor Class: 24 (-2 size, +4 Dexterity, +12 natural); touch 12, flat-footed 20
Attack: Claw +12 melee (2d8+5, piercing and slashing, 20 x2)
Full Attack: 2 claws +12 melee (2d8+5, piercing and slashing, 20 x2) and bite +7 melee (2d8+2, bludgeoning, piercing, and slashing, 20 x2)Space/Reach: 10 feet by 10 feet/10 feet
Special Attacks: Stunning touch, spells
Special Qualities: Low-light vision, flight, invisibility, DR 10/+2, spell resistance 16, magic items, wild empathy +10
Saves: Fortitude +16, Reflex +8, Will +8
Abilities: Str 20, Int 17, Wis 18, Dex 18, Con 27, Cha 18
Skills: Climb +5, Heal +10, Intimidate +12, Knowledge: Arcana +5, Knowledge: Nature +10, Listen +5, Move Silently +3, Spellcraft +10, Spot +5, Survival +10, Swim +5Feats: Brew Potion, Craft Wand, Empower Spell, Improved Sunder, Power Attack
Environment: Any mountains or udnerground
Organization: Solitary or covey (3 hags of any kind plus 1 - 8 ogres and 1 - 4 evil giants)Challenge Rating: 13
Alignment: Usually lawful evil
Advancement: By character class
Level Adjustment: -
A moon hag likes to enthrall her victims with spells before she closes in for the kill. She takes a deep delight in sowing terror and confusion among her enemies. She frequently enters the presence of her enemies unseen, then begins using her spells and magic items to best effect. After her allies have scattered her foes, the moon hag attacks physically, slashing with her huge claws and biting with her enormous teeth.
From time to time, a trio of hags gathers as a covey. Usually this foul triune consists of three hags from three different types, but this is not always the case.
Hags in a covey rely on deception and their boosted magical abilities in combat.
A hag eye is a magic gem created by a covey. It appears to be nothing more than a semiprecious stone, but a gem of seeing or other such effect reveals it as a disembodied eye. Often, a hag eye is worn as a ring, brooch, or other adornment. Any of the three hags who created the hag eye can see through it whenever they wish, so long as it is on the same plane of existence as the hag. A hag eye has hardness 5 and 10 hit points. Destroying a hag eye deals 1d10 points of damage to each member of the covey and causes the one who sustained the greatest damage to be blinded for 24 hours.
Home Three Worlds Monsters