Medium Giant (Aquatic, Hag)
Speed: 30 feet, swim 40 feet
Armor Class: 14 (+1 Dexterity, +3 natural); touch 11, flat-footed 13
Attack: Claw +6 melee (1d4+4, piercing and slashing, 20 x2)
Full Attack: 2 claws +6 melee (1d4+4, piercing and slashing, 20 x2)Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Horrific appearance, evil eye
Special Qualities: Amphibious, low-light vision, spell resistance 14
Saves: Fortitude +4, Reflex +2, Will +2
Abilities: Str 19, Int 10, Wis 13, Dex 12, Con 12, Cha 14
Skills: Craft or Knowledge (any one) +3, Hide +4, Listen +6, Spot +6, Swim +12
Feats: Brew Potion, Skill Augmentation (Listen and Spot), Toughness
Environment: Temperate aquatic
Organization: Solitary or covey (3 hags of any kind plus 1 - 8 ogres and 1 - 4 evil giants)Challenge Rating: 4
Alignment: Usually chaotic evil
Advancement: By character class
Level Adjustment: -
Sea hags are not subtle and prefer a direct approach to combat. They usually remain in hiding until they can affect as many foes as possible with their horrific appearance.
From time to time, a trio of hags gathers as a covey. Usually this foul triune consists of three hags from three different types, but this is not always the case.
Hags in a covey rely on deception and their boosted magical abilities in combat.
A hag eye is a magic gem created by a covey. It appears to be nothing more than a semiprecious stone, but a gem of seeing or other such effect reveals it as a disembodied eye. Often, a hag eye is worn as a ring, brooch, or other adornment. Any of the three hags who created the hag eye can see through it whenever they wish, so long as it is on the same plane of existence as the hag. A hag eye has hardness 5 and 10 hit points. Destroying a hag eye deals 1d10 points of damage to each member of the covey and causes the one who sustained the greatest damage to be blinded for 24 hours.
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