Tiny Animal
Initiative: +4
Speed: 30 feet
Armor Class: 16 (+2 size, +4 Dexterity, +1 natural); touch 16, flat-footed 12
BAB/Grapple: +0/-12
Attack: None
Full Attack: None
Space/Reach: 2½ feet by 2½ feet/0 feetSpecial Attacks: None
Special Qualities: Low-light vision, scent
Saves: Fortitude +2, Reflex +6, Will +1
Abilities: Str 3, Int 2, Wis 12, Dex 18, Con 11, Cha 7
Skills: Hide +5, Jump +12, Listen +8, Spot +2
Feats: RunEnvironment: Temperate plains
Organization: Solitary, pair, or down (3 – 16)
Challenge Rating: -
Treasure: None
Alignment: Always neutral
Advancement: -
Combat
Hares have no effective attacks, so they flee combat if at all possible.
Hares as Familiars
Hares can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with hare familiars gain a +3 bonus to Listen checks.
Home Three Worlds Monsters
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